squares.jpg

[We live in Squares]

we live in squares

2016
video projection, plastic sheets, digital C-prints from CVS, masking tape, clear PVC plastic boxes, archival pigment print

 

video2_installation.jpeg

Employing human figures copied from generic game characters, I examine the way we exist, identify, and interact. Body images from video games produce a symbol that is unrelated to the real being. The symbol does not claim nor represent any subject, but it is self-referential and forges the subject. I deconstruct this notion rather than redefine it by embracing nonconformity and creating a site for fluctuating identities.
By utilizing 3D graphic software, I construct the simulated world where I reinterpret and tangle personal or social history and experience. Within the hyperreal scenario, I focus on dialogues between identity and its superficiality. Dismantling represented notions of the human form, I fabricate the exaggerated stereotypical body depicted by 3D graphics in mass media, which is a prevalent contemporary visual culture where reality is dismissed and only simulation exists.
The compositions are autonomous. I parameterize every attribute of the digital scene. The figures are transformed beyond the human anatomy with highly sophisticated computation. Instead of skins and muscles, vertexes, edges, and faces are moved, rotated, and scaled. Pieces are distorted, integrated, and reassembled. A virtual camera renders the image of this world through the hypothetical camera walking, generating unexpected structures and glitches. Narratives are fragmented, landscapes are abstracted, and the digital bodies are evolved, seesawing between realistic implausibility and improbable reality.
The uncanny and surreal imagery of the cyber ecosystem, the synthesized bits and bytes within a Cartesian XYZ perspective, is produced as animations, prints, and sculptures. This nonlinear archive of the synthetic universe’s metamorphosis is juxtaposed within a physical space where viewers are invited to navigate in and out of the simulacra and reality. The disorientation from the subtle but compelling discrepancy between two domains shakes and demolishes viewers’ preconceived notion of our identity associated with its facade. My challenge is the absoluteness of identity formation.

 

full video